ALUPLAST IDEAL 4000

IDEAL_4000
1_ideal_4000

IDEAL4 000 je zárukou najvyššieho štandardu na základe produktu overeného a oceňovaného trhom. Dokonalý výber foriem robí z okien tejto rady dokonalý prvok v interiérovom dizajne, ktorý im dodáva originálny a nevšedný vzhľad.

  • 5-komorový systém v štandardnej kombinácii,
  • hÍbka zástavby 70 mm,
  • systém s vonkajším tesnením (2 tesnenia),
  • Trieda odolnosti proti vlámaniu RC2 potvrdená testami,
  • dostupné v mnohých farbách,
  • Koeficient prestupu tepla Uw je 0,86 W/m2K (pre referenčné okno s rozmermi 1230*1480 mm, Ug = 0,5 W/m2K).

Štandardné farby

Nadštandardné farby

ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 30000.000000
cameraFocalLength (float): 50.000000
cameraFov (float): 39.054523
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 3367.089355
cameraTransform (m44f): [{0.560008, 0.796796, 0.226952, 426.045}, {0.828487, -0.538587, -0.153406, -92.9748}, {-4.51109e-010, 0.273936, -0.961748, 295.034}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3499, 3499]
displayWindow (box2i): [0, 0, 3499, 3499]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
G (half)
MultiMatteElement-1.B (half)
MultiMatteElement-1.G (half)
MultiMatteElement-1.R (half)
MultiMatteElement-2.B (half)
MultiMatteElement-2.G (half)
MultiMatteElement-2.R (half)
MultiMatteElement-3.B (half)
MultiMatteElement-3.G (half)
MultiMatteElement-3.R (half)
R (half)
VRayBumpNormals.X (half)
VRayBumpNormals.Y (half)
VRayBumpNormals.Z (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayNormals.X (half)
VRayNormals.Y (half)
VRayNormals.Z (half)
VRayRawReflection.B (half)
VRayRawReflection.G (half)
VRayRawReflection.R (half)
VRayRawShadow.B (half)
VRayRawShadow.G (half)
VRayRawShadow.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
Antracit
ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 30000.000000
cameraFocalLength (float): 50.000000
cameraFov (float): 39.054523
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 3367.089355
cameraTransform (m44f): [{0.560008, 0.796796, 0.226952, 426.045}, {0.828487, -0.538587, -0.153406, -92.9748}, {-4.51109e-010, 0.273936, -0.961748, 295.034}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3499, 3499]
displayWindow (box2i): [0, 0, 3499, 3499]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
G (half)
MultiMatteElement-1.B (half)
MultiMatteElement-1.G (half)
MultiMatteElement-1.R (half)
MultiMatteElement-2.B (half)
MultiMatteElement-2.G (half)
MultiMatteElement-2.R (half)
MultiMatteElement-3.B (half)
MultiMatteElement-3.G (half)
MultiMatteElement-3.R (half)
R (half)
VRayBumpNormals.X (half)
VRayBumpNormals.Y (half)
VRayBumpNormals.Z (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayNormals.X (half)
VRayNormals.Y (half)
VRayNormals.Z (half)
VRayRawReflection.B (half)
VRayRawReflection.G (half)
VRayRawReflection.R (half)
VRayRawShadow.B (half)
VRayRawShadow.G (half)
VRayRawShadow.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
Orech AP 27-1
ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 30000.000000
cameraFocalLength (float): 50.000000
cameraFov (float): 39.054523
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 3367.089355
cameraTransform (m44f): [{0.560008, 0.796796, 0.226952, 426.045}, {0.828487, -0.538587, -0.153406, -92.9748}, {-4.51109e-010, 0.273936, -0.961748, 295.034}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3499, 3499]
displayWindow (box2i): [0, 0, 3499, 3499]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
G (half)
MultiMatteElement-1.B (half)
MultiMatteElement-1.G (half)
MultiMatteElement-1.R (half)
MultiMatteElement-2.B (half)
MultiMatteElement-2.G (half)
MultiMatteElement-2.R (half)
MultiMatteElement-3.B (half)
MultiMatteElement-3.G (half)
MultiMatteElement-3.R (half)
R (half)
VRayBumpNormals.X (half)
VRayBumpNormals.Y (half)
VRayBumpNormals.Z (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayNormals.X (half)
VRayNormals.Y (half)
VRayNormals.Z (half)
VRayRawReflection.B (half)
VRayRawReflection.G (half)
VRayRawReflection.R (half)
VRayRawShadow.B (half)
VRayRawShadow.G (half)
VRayRawShadow.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
Antracit piesková
ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 30000.000000
cameraFocalLength (float): 50.000000
cameraFov (float): 39.054523
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 3367.089355
cameraTransform (m44f): [{0.560008, 0.796796, 0.226952, 426.045}, {0.828487, -0.538587, -0.153406, -92.9748}, {-4.51109e-010, 0.273936, -0.961748, 295.034}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3499, 3499]
displayWindow (box2i): [0, 0, 3499, 3499]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
G (half)
MultiMatteElement-1.B (half)
MultiMatteElement-1.G (half)
MultiMatteElement-1.R (half)
MultiMatteElement-2.B (half)
MultiMatteElement-2.G (half)
MultiMatteElement-2.R (half)
MultiMatteElement-3.B (half)
MultiMatteElement-3.G (half)
MultiMatteElement-3.R (half)
R (half)
VRayBumpNormals.X (half)
VRayBumpNormals.Y (half)
VRayBumpNormals.Z (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayNormals.X (half)
VRayNormals.Y (half)
VRayNormals.Z (half)
VRayRawReflection.B (half)
VRayRawReflection.G (half)
VRayRawReflection.R (half)
VRayRawShadow.B (half)
VRayRawShadow.G (half)
VRayRawShadow.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
Zlatý dub AP 23-1
Sheffield_Oak_Alpine
Sheffield Oak Alpine
Sheffield_Oak_Concrete
Sheffield Oak Concrete
Turner-Oak-Malt_okno
Turner Oak Malt
ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 30000.000000
cameraFocalLength (float): 50.000000
cameraFov (float): 39.054523
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 3367.089355
cameraTransform (m44f): [{0.560008, 0.796796, 0.226952, 426.045}, {0.828487, -0.538587, -0.153406, -92.9748}, {-4.51109e-010, 0.273936, -0.961748, 295.034}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3499, 3499]
displayWindow (box2i): [0, 0, 3499, 3499]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
G (half)
MultiMatteElement-1.B (half)
MultiMatteElement-1.G (half)
MultiMatteElement-1.R (half)
MultiMatteElement-2.B (half)
MultiMatteElement-2.G (half)
MultiMatteElement-2.R (half)
MultiMatteElement-3.B (half)
MultiMatteElement-3.G (half)
MultiMatteElement-3.R (half)
R (half)
VRayBumpNormals.X (half)
VRayBumpNormals.Y (half)
VRayBumpNormals.Z (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayNormals.X (half)
VRayNormals.Y (half)
VRayNormals.Z (half)
VRayRawReflection.B (half)
VRayRawReflection.G (half)
VRayRawReflection.R (half)
VRayRawShadow.B (half)
VRayRawShadow.G (half)
VRayRawShadow.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
Palisander AP33
ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 30000.000000
cameraFocalLength (float): 50.000000
cameraFov (float): 39.054523
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 3367.089355
cameraTransform (m44f): [{0.560008, 0.796796, 0.226952, 426.045}, {0.828487, -0.538587, -0.153406, -92.9748}, {-4.51109e-010, 0.273936, -0.961748, 295.034}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3499, 3499]
displayWindow (box2i): [0, 0, 3499, 3499]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
G (half)
MultiMatteElement-1.B (half)
MultiMatteElement-1.G (half)
MultiMatteElement-1.R (half)
MultiMatteElement-2.B (half)
MultiMatteElement-2.G (half)
MultiMatteElement-2.R (half)
MultiMatteElement-3.B (half)
MultiMatteElement-3.G (half)
MultiMatteElement-3.R (half)
R (half)
VRayBumpNormals.X (half)
VRayBumpNormals.Y (half)
VRayBumpNormals.Z (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayNormals.X (half)
VRayNormals.Y (half)
VRayNormals.Z (half)
VRayRawReflection.B (half)
VRayRawReflection.G (half)
VRayRawReflection.R (half)
VRayRawShadow.B (half)
VRayRawShadow.G (half)
VRayRawShadow.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
Szary AP34
ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 30000.000000
cameraFocalLength (float): 50.000000
cameraFov (float): 39.054523
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 3367.089355
cameraTransform (m44f): [{0.560008, 0.796796, 0.226952, 426.045}, {0.828487, -0.538587, -0.153406, -92.9748}, {-4.51109e-010, 0.273936, -0.961748, 295.034}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3499, 3499]
displayWindow (box2i): [0, 0, 3499, 3499]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
G (half)
MultiMatteElement-1.B (half)
MultiMatteElement-1.G (half)
MultiMatteElement-1.R (half)
MultiMatteElement-2.B (half)
MultiMatteElement-2.G (half)
MultiMatteElement-2.R (half)
MultiMatteElement-3.B (half)
MultiMatteElement-3.G (half)
MultiMatteElement-3.R (half)
R (half)
VRayBumpNormals.X (half)
VRayBumpNormals.Y (half)
VRayBumpNormals.Z (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayNormals.X (half)
VRayNormals.Y (half)
VRayNormals.Z (half)
VRayRawReflection.B (half)
VRayRawReflection.G (half)
VRayRawReflection.R (half)
VRayRawShadow.B (half)
VRayRawShadow.G (half)
VRayRawShadow.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
Dub khaki AP95
ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 30000.000000
cameraFocalLength (float): 50.000000
cameraFov (float): 39.054523
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 3367.089355
cameraTransform (m44f): [{0.560008, 0.796796, 0.226952, 426.045}, {0.828487, -0.538587, -0.153406, -92.9748}, {-4.51109e-010, 0.273936, -0.961748, 295.034}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3499, 3499]
displayWindow (box2i): [0, 0, 3499, 3499]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
G (half)
MultiMatteElement-1.B (half)
MultiMatteElement-1.G (half)
MultiMatteElement-1.R (half)
MultiMatteElement-2.B (half)
MultiMatteElement-2.G (half)
MultiMatteElement-2.R (half)
MultiMatteElement-3.B (half)
MultiMatteElement-3.G (half)
MultiMatteElement-3.R (half)
R (half)
VRayBumpNormals.X (half)
VRayBumpNormals.Y (half)
VRayBumpNormals.Z (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayNormals.X (half)
VRayNormals.Y (half)
VRayNormals.Z (half)
VRayRawReflection.B (half)
VRayRawReflection.G (half)
VRayRawReflection.R (half)
VRayRawShadow.B (half)
VRayRawShadow.G (half)
VRayRawShadow.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
Čierny dub AP06
Turner_Oak_Toffee
Turner Oak Toffee
Turner-Oak-Malt_okno
Turner Oak Malt okno
ProEXR File Description

=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 30000.000000
cameraFocalLength (float): 50.000000
cameraFov (float): 39.054523
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 3367.089355
cameraTransform (m44f): [{0.560008, 0.796796, 0.226952, 426.045}, {0.828487, -0.538587, -0.153406, -92.9748}, {-4.51109e-010, 0.273936, -0.961748, 295.034}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 3499, 3499]
displayWindow (box2i): [0, 0, 3499, 3499]
lineOrder (lineOrder): Increasing Y
name (string): ""
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
type (string): "scanlineimage"

=Channels=
A (half)
B (half)
G (half)
MultiMatteElement-1.B (half)
MultiMatteElement-1.G (half)
MultiMatteElement-1.R (half)
MultiMatteElement-2.B (half)
MultiMatteElement-2.G (half)
MultiMatteElement-2.R (half)
MultiMatteElement-3.B (half)
MultiMatteElement-3.G (half)
MultiMatteElement-3.R (half)
R (half)
VRayBumpNormals.X (half)
VRayBumpNormals.Y (half)
VRayBumpNormals.Z (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayNormals.X (half)
VRayNormals.Y (half)
VRayNormals.Z (half)
VRayRawReflection.B (half)
VRayRawReflection.G (half)
VRayRawReflection.R (half)
VRayRawShadow.B (half)
VRayRawShadow.G (half)
VRayRawShadow.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
Mahagon AP05